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authorEduardo Pedroni <e.pedroni91@gmail.com>2014-11-24 11:30:21 +0000
committerEduardo Pedroni <e.pedroni91@gmail.com>2014-11-24 11:30:21 +0000
commita00b13c12e6fd9f91ee156d5db96e02853d2e410 (patch)
treeaa681814e520cc4060d0eae0f8b1f60a1159d6f7 /src/jcgp/gui/handlers
parent3f17c598a374e46200f3b2a73ef4f1f82f734a2e (diff)
Fixed formatting, removed commented out code, added comments to handlers and locking stuff.
Diffstat (limited to 'src/jcgp/gui/handlers')
-rw-r--r--src/jcgp/gui/handlers/InputHandlers.java18
-rw-r--r--src/jcgp/gui/handlers/NodeHandlers.java25
-rw-r--r--src/jcgp/gui/handlers/OutputHandlers.java56
3 files changed, 75 insertions, 24 deletions
diff --git a/src/jcgp/gui/handlers/InputHandlers.java b/src/jcgp/gui/handlers/InputHandlers.java
index 6be4e7e..1d18ef5 100644
--- a/src/jcgp/gui/handlers/InputHandlers.java
+++ b/src/jcgp/gui/handlers/InputHandlers.java
@@ -6,13 +6,21 @@ import jcgp.gui.population.GUIGene.GUIGeneState;
import jcgp.gui.population.GUIInput;
/**
- *
+ * Holds the handlers that define the behaviour of {@code GUIInput}.
+ * <br><br>
+ * The handlers are instantiated here statically and added to {@code GUIInput}
+ * instances using {@code InputHandlers.addHandlers(...)}. This guarantees that
+ * all inputs behave the same way without instantiating a new set of handlers for
+ * each input instance.
*
* @author Eduardo Pedroni
*
*/
public final class InputHandlers {
+ /**
+ * Inputs don't do much; set state to hover when mouse enters.
+ */
private static EventHandler<MouseEvent> mouseEnteredHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
@@ -20,6 +28,9 @@ public final class InputHandlers {
}
};
+ /**
+ * Inputs don't do much; set state to neutral when mouse exits.
+ */
private static EventHandler<MouseEvent> mouseExitedHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
@@ -27,6 +38,11 @@ public final class InputHandlers {
}
};
+ /**
+ * Adds all handlers to the specified input.
+ *
+ * @param input the {@code GUIInput} to which the handlers will be added.
+ */
public static void addHandlers(GUIInput input) {
input.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler);
input.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler);
diff --git a/src/jcgp/gui/handlers/NodeHandlers.java b/src/jcgp/gui/handlers/NodeHandlers.java
index 8c9c465..10a334a 100644
--- a/src/jcgp/gui/handlers/NodeHandlers.java
+++ b/src/jcgp/gui/handlers/NodeHandlers.java
@@ -8,21 +8,38 @@ import jcgp.gui.population.GUIGene;
import jcgp.gui.population.GUIGene.GUIGeneState;
import jcgp.gui.population.GUINode;
+/**
+ * Holds the handlers that define the behaviour of {@code GUINode}.
+ * <br><br>
+ * The handlers are instantiated here statically and added to {@code GUINode}
+ * instances using {@code NodeHandlers.addHandlers(...)}. This guarantees that
+ * all nodes behave the same way without instantiating a new set of handlers for
+ * each node instance.
+ *
+ * @author Eduardo Pedroni
+ *
+ */
public final class NodeHandlers {
+ /**
+ * Set the node to {@code GUIGeneState.HOVER} state, and set its immediate connections to {@code GUIGeneState.EXTENDED_HOVER}.
+ */
private static EventHandler<MouseEvent> mouseEnteredHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
// acquire the source, we can safely cast it to GUINode
GUINode source = (GUINode) event.getSource();
+
source.setState(GUIGeneState.HOVER);
-
for (int i = 0; i < GUI.resources.arity(); i++) {
((GUIGene) ((Gene) source.getNode().getConnection(i)).getGUIObject()).setState(GUIGeneState.EXTENDED_HOVER);
}
}
};
+ /**
+ * Set the node and its immediate connections to {@code GUIGeneState.NEUTRAL} state.
+ */
private static EventHandler<MouseEvent> mouseExitedHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
@@ -30,13 +47,17 @@ public final class NodeHandlers {
GUINode source = (GUINode) event.getSource();
source.setState(GUIGeneState.NEUTRAL);
-
for (int i = 0; i < GUI.resources.arity(); i++) {
((GUIGene) ((Gene) source.getNode().getConnection(i)).getGUIObject()).setState(GUIGeneState.NEUTRAL);
}
}
};
+ /**
+ * Adds all handlers to the specified node.
+ *
+ * @param node the {@code GUINode} to which the handlers will be added.
+ */
public static void addHandlers(GUINode node) {
node.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler);
node.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler);
diff --git a/src/jcgp/gui/handlers/OutputHandlers.java b/src/jcgp/gui/handlers/OutputHandlers.java
index 7399e50..f72e430 100644
--- a/src/jcgp/gui/handlers/OutputHandlers.java
+++ b/src/jcgp/gui/handlers/OutputHandlers.java
@@ -7,55 +7,69 @@ import jcgp.gui.population.GUIConnection;
import jcgp.gui.population.GUIGene.GUIGeneState;
import jcgp.gui.population.GUIOutput;
+/**
+ * Holds the handlers that define the behaviour of {@code GUIOutput}.
+ * <br><br>
+ * The handlers are instantiated here statically and added to {@code GUIOutput}
+ * instances using {@code OutputHandlers.addHandlers(...)}. This guarantees that
+ * all outputs behave the same way without instantiating a new set of handlers for
+ * each output instance.
+ *
+ * @author Eduardo Pedroni
+ *
+ */
public final class OutputHandlers {
+ /**
+ * Set the output to {@code GUIGeneState.HOVER} state, and recursively set its active genes
+ * to {@code GUIGeneState.ACTIVE_HOVER}.
+ */
private static EventHandler<MouseEvent> mouseEnteredHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
// acquire the source, we can safely cast it to GUIOutput
GUIOutput source = (GUIOutput) event.getSource();
- //if (!source.isLocked()) {
- source.setState(GUIGeneState.HOVER);
- ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.ACTIVE_HOVER);
- //}
+ source.setState(GUIGeneState.HOVER);
+ ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.ACTIVE_HOVER);
}
};
+ /**
+ * Set the output and all of its active genes to {@code GUIGeneState.NEUTRAL} state.
+ */
private static EventHandler<MouseEvent> mouseExitedHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
// acquire the source, we can safely cast it to GUIOutput
GUIOutput source = (GUIOutput) event.getSource();
-
- //if (!source.isLocked()) {
- source.setState(GUIGeneState.NEUTRAL);
- ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.NEUTRAL);
- //}
-
+
+ source.setState(GUIGeneState.NEUTRAL);
+ ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.NEUTRAL);
}
};
+ /**
+ * If the output is locked, unlock it and all of its associated genes recursively. If it is unlocked,
+ * lock it and its active genes.
+ */
private static EventHandler<MouseEvent> mouseClickHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
// acquire the source, we can safely cast it to GUIOutput
GUIOutput source = (GUIOutput) event.getSource();
- if (source.isLocked()) {
- source.setLock(false);
- ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setLockRecursively(false);
- } else {
- source.setLock(true);
- ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setLockRecursively(true);
- }
-
-// source.setState(GUIGeneState.HOVER);
-// ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.ACTIVE_HOVER);
-
+ boolean lock = !source.isLocked();
+ source.setLock(lock);
+ ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setLockRecursively(lock);
}
};
+ /**
+ * Adds all handlers to the specified output.
+ *
+ * @param output the {@code GUIOutput} to which the handlers will be added.
+ */
public static void addHandlers(GUIOutput output) {
output.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler);
output.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler);