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path: root/src/jcgp/gui/handlers/NodeHandlers.java
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package jcgp.gui.handlers;

import javafx.event.EventHandler;
import javafx.scene.input.MouseEvent;
import jcgp.backend.population.Gene;
import jcgp.gui.GUI;
import jcgp.gui.population.GUIGene;
import jcgp.gui.population.GUIGene.GUIGeneState;
import jcgp.gui.population.GUINode;

/**
 * Holds the handlers that define the behaviour of {@code GUINode}.
 * <br><br>
 * The handlers are instantiated here statically and added to {@code GUINode}
 * instances using {@code NodeHandlers.addHandlers(...)}. This guarantees that
 * all nodes behave the same way without instantiating a new set of handlers for
 * each node instance.
 * 
 * @author Eduardo Pedroni
 *
 */
public final class NodeHandlers {

	/**
	 * Set the node to {@code GUIGeneState.HOVER} state, and set its immediate connections to {@code GUIGeneState.EXTENDED_HOVER}.
	 */
	private static EventHandler<MouseEvent> mouseEnteredHandler = new EventHandler<MouseEvent>() {
		@Override
		public void handle(MouseEvent event) {
			// acquire the source, we can safely cast it to GUINode
			GUINode source = (GUINode) event.getSource();
			
			source.setState(GUIGeneState.HOVER);
			for (int i = 0; i < GUI.resources.arity(); i++) {
				((GUIGene) ((Gene) source.getNode().getConnection(i)).getGUIObject()).setState(GUIGeneState.EXTENDED_HOVER);
			}
		}
	};

	/**
	 * Set the node and its immediate connections to {@code GUIGeneState.NEUTRAL} state.
	 */
	private static EventHandler<MouseEvent> mouseExitedHandler = new EventHandler<MouseEvent>() {
		@Override
		public void handle(MouseEvent event) {
			// acquire the source, we can safely cast it to GUINode
			GUINode source = (GUINode) event.getSource();

			source.setState(GUIGeneState.NEUTRAL);
			for (int i = 0; i < GUI.resources.arity(); i++) {
				((GUIGene) ((Gene) source.getNode().getConnection(i)).getGUIObject()).setState(GUIGeneState.NEUTRAL);
			}
		}
	};

	/**
	 * Adds all handlers to the specified node.
	 * 
	 * @param node the {@code GUINode} to which the handlers will be added.
	 */
	public static void addHandlers(GUINode node) {
		node.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler);
		node.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler);
	}
}