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class Notifier:
    PLAYING_STATE_EVENT = 0

    def __init__(self, player):
        self._callbacks = dict()
        self._player = player
        self._player.setPlayingStateChangedCallback(self._playingStateChangedCallback)

    def registerCallback(self, event, callback):
        if event not in self._callbacks:
            self._callbacks[event] = list()
        self._callbacks[event].append(callback)

    def notify(self, event):
        for callback in self._callbacks.get(event, list()):
            callback()

    def _playingStateChangedCallback(self, *args):
        self.notify(Notifier.PLAYING_STATE_EVENT)