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package jcgp.gui.constants;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import jcgp.gui.GUI;
import jcgp.gui.population.GUIGene;
import jcgp.gui.population.GUIInput;
import jcgp.gui.population.GUINode;
import jcgp.gui.population.GUIOutput;
/**
* Abstracts the task of positioning GUI components.
* <br>
* Do not instantiate this class; instead, use the {@code public static} methods provided.
*
* @author Eduardo Pedroni
*
*/
public final class Position {
/**
* Private constructor to prevent instantiation.
*/
private Position() {}
/**
* Sets the X and Y layouts of the specified input to the appropriate values, according to its index.
*
* @param input the {@code GUIInput} instance to relocate.
*/
public static void place(GUIInput input) {
// inputs are the first column, so we only worry about the margin and their index
input.relocate(Constants.CHROMOSOME_PANE_MARGIN,
input.getInput().getIndex() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN);
}
/**
* Sets the X and Y layouts of the specified node to the appropriate values, according to its row and column values.
* This also connects the start of every line with its respective socket. Therefore, this method should be called at least
* once when the {@code GUINode} is instantiated.
*
* @param node the {@code GUINode} instance to relocate.
*/
public static void place(GUINode node) {
// calculate x and y offsets, in relation to the layout origin
double xOffset = (node.getNode().getColumn() + 1) * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN;
double yOffset = node.getNode().getRow() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN;
// move node
node.relocate(xOffset, yOffset);
// use the offset and the socket positions to connect the lines
for (int i = 0; i < GUI.resources.arity(); i++) {
node.getLine(i).setStartX(node.getSocket(i).getCenterX() + xOffset + Constants.NODE_RADIUS + Constants.SOCKET_RADIUS);
node.getLine(i).setStartY(node.getSocket(i).getCenterY() + yOffset + Constants.NODE_RADIUS);
}
}
/**
* Sets the X and Y layouts of the specified output to the appropriate values, according to its index.
* This also connects the start of the output's single line to its single input socket.Therefore,
* this method should be called at least once when the {@code GUIOutput} is instantiated.
*
* @param output the {@code GUIOutput} instance to relocate.
*/
public static void place(GUIOutput output) {
// the output's position is a function of the number of columns and its own index
output.relocate(((GUI.resources.columns() + 1) * (2 * Constants.NODE_RADIUS + Constants.SPACING)) + Constants.CHROMOSOME_PANE_MARGIN,
output.getOutput().getIndex() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN);
output.getLine().setStartX(output.getLayoutX() - Constants.NODE_RADIUS);
output.getLine().setStartY(output.getLayoutY());
}
/**
* Connects the end of a specified line to the specified gene.
*
* @param line the line to connect.
* @param target the target gene to connect to.
*/
public static void connect(Line line, GUIGene target) {
// set line ends based on the layout position of the target
line.setEndX(target.getLayoutX() + Constants.NODE_RADIUS);
line.setEndY(target.getLayoutY());
}
/**
* Relocates the given socket to the appropriate position given the
* socket's index.
*
* @param index the socket index.
* @param socket the {@code Circle} instance to relocate.
*/
public static void placeSocket(int index, Circle socket) {
// calculate the angle with respect to the x-axis
double angle = (((index + 1) / ((double) (GUI.resources.arity() + 1))) * Constants.THETA) - (Constants.THETA / 2);
// convert to cartesian form
double xPos = -Math.cos(angle) * Constants.NODE_RADIUS;
double yPos = Math.sin(angle) * Constants.NODE_RADIUS;
// set centre
socket.setCenterX(xPos);
socket.setCenterY(yPos);
}
}
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