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-rw-r--r--src/jcgp/gui/constants/Position.java2
-rw-r--r--src/jcgp/gui/handlers/InputHandlers.java18
-rw-r--r--src/jcgp/gui/handlers/NodeHandlers.java25
-rw-r--r--src/jcgp/gui/handlers/OutputHandlers.java56
-rw-r--r--src/jcgp/gui/population/GUIConnection.java6
-rw-r--r--src/jcgp/gui/population/GUIGene.java24
-rw-r--r--src/jcgp/gui/population/GUIInput.java6
-rw-r--r--src/jcgp/gui/population/GUIMutable.java6
-rw-r--r--src/jcgp/gui/population/GUIOutput.java15
9 files changed, 112 insertions, 46 deletions
diff --git a/src/jcgp/gui/constants/Position.java b/src/jcgp/gui/constants/Position.java
index 144ba6d..cba5373 100644
--- a/src/jcgp/gui/constants/Position.java
+++ b/src/jcgp/gui/constants/Position.java
@@ -71,8 +71,6 @@ public final class Position {
output.getLine().setStartY(output.getLayoutY());
}
-
-
/**
* Connects the end of a specified line to the specified gene.
*
diff --git a/src/jcgp/gui/handlers/InputHandlers.java b/src/jcgp/gui/handlers/InputHandlers.java
index 6be4e7e..1d18ef5 100644
--- a/src/jcgp/gui/handlers/InputHandlers.java
+++ b/src/jcgp/gui/handlers/InputHandlers.java
@@ -6,13 +6,21 @@ import jcgp.gui.population.GUIGene.GUIGeneState;
import jcgp.gui.population.GUIInput;
/**
- *
+ * Holds the handlers that define the behaviour of {@code GUIInput}.
+ * <br><br>
+ * The handlers are instantiated here statically and added to {@code GUIInput}
+ * instances using {@code InputHandlers.addHandlers(...)}. This guarantees that
+ * all inputs behave the same way without instantiating a new set of handlers for
+ * each input instance.
*
* @author Eduardo Pedroni
*
*/
public final class InputHandlers {
+ /**
+ * Inputs don't do much; set state to hover when mouse enters.
+ */
private static EventHandler<MouseEvent> mouseEnteredHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
@@ -20,6 +28,9 @@ public final class InputHandlers {
}
};
+ /**
+ * Inputs don't do much; set state to neutral when mouse exits.
+ */
private static EventHandler<MouseEvent> mouseExitedHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
@@ -27,6 +38,11 @@ public final class InputHandlers {
}
};
+ /**
+ * Adds all handlers to the specified input.
+ *
+ * @param input the {@code GUIInput} to which the handlers will be added.
+ */
public static void addHandlers(GUIInput input) {
input.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler);
input.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler);
diff --git a/src/jcgp/gui/handlers/NodeHandlers.java b/src/jcgp/gui/handlers/NodeHandlers.java
index 8c9c465..10a334a 100644
--- a/src/jcgp/gui/handlers/NodeHandlers.java
+++ b/src/jcgp/gui/handlers/NodeHandlers.java
@@ -8,21 +8,38 @@ import jcgp.gui.population.GUIGene;
import jcgp.gui.population.GUIGene.GUIGeneState;
import jcgp.gui.population.GUINode;
+/**
+ * Holds the handlers that define the behaviour of {@code GUINode}.
+ * <br><br>
+ * The handlers are instantiated here statically and added to {@code GUINode}
+ * instances using {@code NodeHandlers.addHandlers(...)}. This guarantees that
+ * all nodes behave the same way without instantiating a new set of handlers for
+ * each node instance.
+ *
+ * @author Eduardo Pedroni
+ *
+ */
public final class NodeHandlers {
+ /**
+ * Set the node to {@code GUIGeneState.HOVER} state, and set its immediate connections to {@code GUIGeneState.EXTENDED_HOVER}.
+ */
private static EventHandler<MouseEvent> mouseEnteredHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
// acquire the source, we can safely cast it to GUINode
GUINode source = (GUINode) event.getSource();
+
source.setState(GUIGeneState.HOVER);
-
for (int i = 0; i < GUI.resources.arity(); i++) {
((GUIGene) ((Gene) source.getNode().getConnection(i)).getGUIObject()).setState(GUIGeneState.EXTENDED_HOVER);
}
}
};
+ /**
+ * Set the node and its immediate connections to {@code GUIGeneState.NEUTRAL} state.
+ */
private static EventHandler<MouseEvent> mouseExitedHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
@@ -30,13 +47,17 @@ public final class NodeHandlers {
GUINode source = (GUINode) event.getSource();
source.setState(GUIGeneState.NEUTRAL);
-
for (int i = 0; i < GUI.resources.arity(); i++) {
((GUIGene) ((Gene) source.getNode().getConnection(i)).getGUIObject()).setState(GUIGeneState.NEUTRAL);
}
}
};
+ /**
+ * Adds all handlers to the specified node.
+ *
+ * @param node the {@code GUINode} to which the handlers will be added.
+ */
public static void addHandlers(GUINode node) {
node.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler);
node.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler);
diff --git a/src/jcgp/gui/handlers/OutputHandlers.java b/src/jcgp/gui/handlers/OutputHandlers.java
index 7399e50..f72e430 100644
--- a/src/jcgp/gui/handlers/OutputHandlers.java
+++ b/src/jcgp/gui/handlers/OutputHandlers.java
@@ -7,55 +7,69 @@ import jcgp.gui.population.GUIConnection;
import jcgp.gui.population.GUIGene.GUIGeneState;
import jcgp.gui.population.GUIOutput;
+/**
+ * Holds the handlers that define the behaviour of {@code GUIOutput}.
+ * <br><br>
+ * The handlers are instantiated here statically and added to {@code GUIOutput}
+ * instances using {@code OutputHandlers.addHandlers(...)}. This guarantees that
+ * all outputs behave the same way without instantiating a new set of handlers for
+ * each output instance.
+ *
+ * @author Eduardo Pedroni
+ *
+ */
public final class OutputHandlers {
+ /**
+ * Set the output to {@code GUIGeneState.HOVER} state, and recursively set its active genes
+ * to {@code GUIGeneState.ACTIVE_HOVER}.
+ */
private static EventHandler<MouseEvent> mouseEnteredHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
// acquire the source, we can safely cast it to GUIOutput
GUIOutput source = (GUIOutput) event.getSource();
- //if (!source.isLocked()) {
- source.setState(GUIGeneState.HOVER);
- ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.ACTIVE_HOVER);
- //}
+ source.setState(GUIGeneState.HOVER);
+ ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.ACTIVE_HOVER);
}
};
+ /**
+ * Set the output and all of its active genes to {@code GUIGeneState.NEUTRAL} state.
+ */
private static EventHandler<MouseEvent> mouseExitedHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
// acquire the source, we can safely cast it to GUIOutput
GUIOutput source = (GUIOutput) event.getSource();
-
- //if (!source.isLocked()) {
- source.setState(GUIGeneState.NEUTRAL);
- ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.NEUTRAL);
- //}
-
+
+ source.setState(GUIGeneState.NEUTRAL);
+ ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.NEUTRAL);
}
};
+ /**
+ * If the output is locked, unlock it and all of its associated genes recursively. If it is unlocked,
+ * lock it and its active genes.
+ */
private static EventHandler<MouseEvent> mouseClickHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
// acquire the source, we can safely cast it to GUIOutput
GUIOutput source = (GUIOutput) event.getSource();
- if (source.isLocked()) {
- source.setLock(false);
- ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setLockRecursively(false);
- } else {
- source.setLock(true);
- ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setLockRecursively(true);
- }
-
-// source.setState(GUIGeneState.HOVER);
-// ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.ACTIVE_HOVER);
-
+ boolean lock = !source.isLocked();
+ source.setLock(lock);
+ ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setLockRecursively(lock);
}
};
+ /**
+ * Adds all handlers to the specified output.
+ *
+ * @param output the {@code GUIOutput} to which the handlers will be added.
+ */
public static void addHandlers(GUIOutput output) {
output.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler);
output.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler);
diff --git a/src/jcgp/gui/population/GUIConnection.java b/src/jcgp/gui/population/GUIConnection.java
index 3a0ad67..dc7fcc8 100644
--- a/src/jcgp/gui/population/GUIConnection.java
+++ b/src/jcgp/gui/population/GUIConnection.java
@@ -21,6 +21,12 @@ public interface GUIConnection {
*/
public void setStateRecursively(GUIGeneState state);
+ /**
+ * Add or remove a lock, but also recursively propagate that change
+ * all the way back to the inputs.
+ *
+ * @param value true to lock, false to unlock.
+ */
public void setLockRecursively(boolean value);
}
diff --git a/src/jcgp/gui/population/GUIGene.java b/src/jcgp/gui/population/GUIGene.java
index 02b87e7..f0fd568 100644
--- a/src/jcgp/gui/population/GUIGene.java
+++ b/src/jcgp/gui/population/GUIGene.java
@@ -14,7 +14,14 @@ import jcgp.gui.constants.Constants;
* <br><br>
* In practice, this is subclass of {@code javafx.scene.Group} containing a {@code Circle}
* object and a {@code Text} object. Subclasses may add further elements to the group, for
- * instance to display connection input and output sockets.
+ * instance to display connection input and output sockets.
+ * <br><br>
+ * Genes also contain a locked property. When locked, some gene states behave slightly
+ * differently. This is used so genes remain highlighted even in the neutral state. The
+ * gene lock is in fact recursive; a gene can be locked multiple times and only unlocking
+ * it as many times will actually revert it back to its unlocked state. This allows multiple
+ * pathways to lock the same gene independently without affecting each other; the gene remains
+ * locked until no pathways are locking it.
*
* @author Eduardo Pedroni
*
@@ -55,6 +62,10 @@ public abstract class GUIGene extends Group {
private Text text;
private Circle mainCircle;
+ /**
+ * Recursive lock; lock == 0 means unlocked, lock > 0 means locked.
+ * Accessing using {@code setLock(...)}.
+ */
private int lock = 0;
/**
@@ -134,10 +145,21 @@ public abstract class GUIGene extends Group {
*/
protected abstract void setLinesVisible(boolean value);
+ /**
+ * @return true if the gene is locked, false otherwise.
+ */
public boolean isLocked() {
return lock > 0;
}
+ /**
+ * Locks or unlocks the gene once. Locked genes
+ * behave slightly differently in some states.
+ * <br>
+ * Unlocking an already unlocked gene does nothing.
+ *
+ * @param value true to lock, false to unlock;
+ */
public void setLock(boolean value) {
if (value) {
lock++;
diff --git a/src/jcgp/gui/population/GUIInput.java b/src/jcgp/gui/population/GUIInput.java
index d899585..3db7416 100644
--- a/src/jcgp/gui/population/GUIInput.java
+++ b/src/jcgp/gui/population/GUIInput.java
@@ -55,17 +55,11 @@ public class GUIInput extends GUIGene implements GUIConnection {
this.input = input;
}
- /* (non-Javadoc)
- * @see jcgp.gui.population.GUIConnection#setStateRecursively(jcgp.gui.population.GUIGene.GUIGeneState)
- */
@Override
public void setStateRecursively(GUIGeneState state) {
setState(state);
}
- /* (non-Javadoc)
- * @see jcgp.gui.population.GUIGene#setLinesVisible(boolean)
- */
@Override
protected void setLinesVisible(boolean value) {}
diff --git a/src/jcgp/gui/population/GUIMutable.java b/src/jcgp/gui/population/GUIMutable.java
index 61a8f48..b210672 100644
--- a/src/jcgp/gui/population/GUIMutable.java
+++ b/src/jcgp/gui/population/GUIMutable.java
@@ -9,8 +9,4 @@ package jcgp.gui.population;
* @author Eduardo Pedroni
*
*/
-public interface GUIMutable {
-
-
-
-}
+public interface GUIMutable {}
diff --git a/src/jcgp/gui/population/GUIOutput.java b/src/jcgp/gui/population/GUIOutput.java
index 9ffef1d..3bc81d9 100644
--- a/src/jcgp/gui/population/GUIOutput.java
+++ b/src/jcgp/gui/population/GUIOutput.java
@@ -47,6 +47,13 @@ public class GUIOutput extends GUIGene implements GUIMutable {
}
/**
+ * @return the {@code Output} instance associated with this object.
+ */
+ public Output getOutput() {
+ return output;
+ }
+
+ /**
* Associates this instance with a new output.
*
* @param output the new output.
@@ -56,14 +63,6 @@ public class GUIOutput extends GUIGene implements GUIMutable {
}
/**
- * @return the {@code Output} instance associated with this object.
- */
- public Output getOutput() {
- return output;
- }
-
-
- /**
* @return this output's single connection line.
*/
public Line getLine() {