diff options
Diffstat (limited to 'src/jcgp/gui/constants')
-rw-r--r-- | src/jcgp/gui/constants/Constants.java | 170 | ||||
-rw-r--r-- | src/jcgp/gui/constants/Position.java | 103 |
2 files changed, 0 insertions, 273 deletions
diff --git a/src/jcgp/gui/constants/Constants.java b/src/jcgp/gui/constants/Constants.java deleted file mode 100644 index 509d982..0000000 --- a/src/jcgp/gui/constants/Constants.java +++ /dev/null @@ -1,170 +0,0 @@ -package jcgp.gui.constants; - -import javafx.scene.paint.Paint; - -/** - * Holds the constants used in the GUI. - * - * @author Eduardo Pedroni - * - */ -public final class Constants { - - /** - * Private constructor to prevent instantiation. - */ - private Constants(){} - - /*--------------------------------------------------------------------------------------------------- - * Colour Strings - *-------------------------------------------------------------------------------------------------*/ - /** - * A {@code String} containing the colour used for representing neutrality. - */ - public static final String NEUTRAL_COLOUR = "#FFFFFF"; - /** - * A {@code String} containing the hexadecimal colour used for representing a hard highlight. - * A "hard" select, for instance, happens when an output path is locked on the chromosome pane. - */ - public static final String HARD_HIGHLIGHT_COLOUR = "#5496FF"; - /** - * A {@code String} containing the hexadecimal colour used for a medium highlight. - * One example of such a selection is the colour applied to a node when it is hovered over. - */ - public static final String MEDIUM_HIGHLIGHT_COLOUR = "#75BAFF"; - /** - * A {@code String} containing the hexadecimal colour used for a soft highlight. - * When hovering over a node, its connections are soft-selected. - */ - public static final String SOFT_HIGHLIGHT_COLOUR = "#C7DFFF"; - /** - * A {@code String} containing the hexadecimal colour used for representing a good selection. - * Ideally a shade of green, used for instance when a manual connection is valid. - */ - public static final String GOOD_SELECTION_COLOUR = "#38C25B"; - /** - * A {@code String} containing the hexadecimal colour used for representing a neutral selection. - * Ideally a shade of yellow, used for instance when a manual connection is already the current connection. - */ - public static final String NEUTRAL_SELECTION_COLOUR = "#FFEF73"; - /** - * A {@code String} containing the hexadecimal colour used for representing a bad selection. - * Ideally a shade of red, use for instance when a manual connection is not valid. - */ - public static final String BAD_SELECTION_COLOUR = "#FF5C5C"; - /** - * A {@code String} containing the hexadecimal colour used for the gene sockets. - */ - public static final String SOCKET_COLOUR = "#FFFFFF"; - - /*--------------------------------------------------------------------------------------------------- - * Colour Paints - *-------------------------------------------------------------------------------------------------*/ - /** - * A {@code Paint} containing the colour used for representing neutrality. - */ - public static final Paint NEUTRAL_PAINT = Paint.valueOf(NEUTRAL_COLOUR); - /** - * A {@code Paint} containing the colour used for representing a hard highlight. - * A "hard" select, for instance, happens when an output path is locked on the chromosome pane. - */ - public static final Paint HARD_HIGHLIGHT_PAINT = Paint.valueOf(HARD_HIGHLIGHT_COLOUR); - /** - * A {@code Paint} containing the colour used for a medium highlight. - * One example of such a selection is the colour applied to a node when it is hovered over. - */ - public static final Paint MEDIUM_HIGHLIGHT_PAINT = Paint.valueOf(MEDIUM_HIGHLIGHT_COLOUR); - /** - * A {@code Paint} containing the colour used for a soft highlight. - * When hovering over a node, its connections are soft-selected. - */ - public static final Paint SOFT_HIGHLIGHT_PAINT = Paint.valueOf(SOFT_HIGHLIGHT_COLOUR); - /** - * A {@code Paint} containing the colour used for representing a good selection. - * Ideally a shade of green, used for instance when a manual connection is valid. - */ - public static final Paint GOOD_SELECTION_PAINT = Paint.valueOf(GOOD_SELECTION_COLOUR); - /** - * A {@code Paint} containing the colour used for representing a neutral selection. - * Ideally a shade of yellow, used for instance when a manual connection is already the current connection. - */ - public static final Paint NEUTRAL_SELECTION_PAINT = Paint.valueOf(NEUTRAL_SELECTION_COLOUR); - /** - * A {@code Paint} containing the colour used for representing a bad selection. - * Ideally a shade of red, use for instance when a manual connection is not valid. - */ - public static final Paint BAD_SELECTION_PAINT = Paint.valueOf(BAD_SELECTION_COLOUR); - /** - * A {@code Paint} containing the colour used for the gene sockets. - */ - public static final Paint SOCKET_PAINT = Paint.valueOf(SOCKET_COLOUR); - - /*--------------------------------------------------------------------------------------------------- - * Sizes and distances - *-------------------------------------------------------------------------------------------------*/ - /** - * The width or height of the area that can be clicked on - * to drag-resize a pane. - */ - public static final double RESIZE_MARGIN = 5.0; - /** - * The minimum width of the settings pane, to prevent it - * from being resized beyond visibility. - */ - public static final double SETTINGS_MIN_WIDTH = 200; - /** - * The minimum width of the console pane, to prevent it - * from being resized beyond visibility. - */ - public static final double CONSOLE_MIN_HEIGHT = 100; - /** - * Radius used for the representation of nodes in the grid. - */ - public static final double NODE_RADIUS = 35; - /** - * Spacing between each node. - */ - public static final double SPACING = 15; - /** - * The margin between the genes and the edge of the chromosome pane. - */ - public static final double CHROMOSOME_PANE_MARGIN = 10; - /** - * The angle across which the node's sockets are evenly distributed. - */ - public static final double THETA = Math.PI / 1.4; - /** - * The radius of the connection sockets, calculated as a function of NODE_RADIUS. - */ - public static final double SOCKET_RADIUS = Math.sqrt(NODE_RADIUS) / 1.8; - /** - * Size of the text in each node. - */ - public static final double NODE_TEXT = NODE_RADIUS / 2.5; - - /*--------------------------------------------------------------------------------------------------- - * CSS Styles - * TODO extract to stylesheet? - *-------------------------------------------------------------------------------------------------*/ - /** - * The basic style of text boxes used in parameters. - */ - public static final String BASE_TEXT_STYLE = "-fx-border-color: #C9C9C9; -fx-border-radius: 2; -fx-padding: 0; "; - /** - * The basic style of check boxes used in parameters. - */ - public static final String BASE_CHECKBOX_STYLE = "-fx-padding: 0; "; - /** - * The style applied to invalid parameters, using BAD_SELECTION_COLOUR. - */ - public static final String INVALID_PARAMETER_STYLE = "-fx-background-color: " + BAD_SELECTION_COLOUR; - /** - * The style applied to neutral parameters, using NEUTRAL_SELECTION_COLOUR. - */ - public static final String WARNING_PARAMETER_STYLE = "-fx-background-color: " + NEUTRAL_SELECTION_COLOUR; - /** - * The style applied to valid parameters, using NEUTRAL_COLOUR. - */ - public static final String VALID_PARAMETER_STYLE = "-fx-background-color: " + NEUTRAL_COLOUR; - -} diff --git a/src/jcgp/gui/constants/Position.java b/src/jcgp/gui/constants/Position.java deleted file mode 100644 index 6d4e02b..0000000 --- a/src/jcgp/gui/constants/Position.java +++ /dev/null @@ -1,103 +0,0 @@ -package jcgp.gui.constants; - -import javafx.scene.shape.Circle; -import javafx.scene.shape.Line; -import jcgp.gui.GUI; -import jcgp.gui.population.GUIGene; -import jcgp.gui.population.GUIInput; -import jcgp.gui.population.GUINode; -import jcgp.gui.population.GUIOutput; - -/** - * Abstracts the task of positioning GUI components. - * <br> - * Do not instantiate this class; instead, use the {@code public static} methods provided. - * - * @author Eduardo Pedroni - * - */ -public final class Position { - - /** - * Private constructor to prevent instantiation. - */ - private Position() {} - - /** - * Sets the X and Y layouts of the specified input to the appropriate values, according to its index. - * - * @param input the {@code GUIInput} instance to relocate. - */ - public static void place(GUIInput input) { - // inputs are the first column, so we only worry about the margin and their index - input.relocate(Constants.CHROMOSOME_PANE_MARGIN, - input.getInput().getIndex() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN); - } - - /** - * Sets the X and Y layouts of the specified node to the appropriate values, according to its row and column values. - * This also connects the start of every line with its respective socket. Therefore, this method should be called at least - * once when the {@code GUINode} is instantiated. - * - * @param node the {@code GUINode} instance to relocate. - */ - public static void place(GUINode node) { - // calculate x and y offsets, in relation to the layout origin - double xOffset = (node.getNode().getColumn() + 1) * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN; - double yOffset = node.getNode().getRow() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN; - - // move node - node.relocate(xOffset, yOffset); - - // use the offset and the socket positions to connect the lines - for (int i = 0; i < GUI.resources.arity(); i++) { - node.getLines()[i].setStartX(node.getSocket(i).getCenterX() + xOffset + Constants.NODE_RADIUS + Constants.SOCKET_RADIUS); - node.getLines()[i].setStartY(node.getSocket(i).getCenterY() + yOffset + Constants.NODE_RADIUS); - } - } - - /** - * Sets the X and Y layouts of the specified output to the appropriate values, according to its index. - * This also connects the start of the output's single line to its single input socket.Therefore, - * this method should be called at least once when the {@code GUIOutput} is instantiated. - * - * @param output the {@code GUIOutput} instance to relocate. - */ - public static void place(GUIOutput output) { - // the output's position is a function of the number of columns and its own index - output.relocate(((GUI.resources.columns() + 1) * (2 * Constants.NODE_RADIUS + Constants.SPACING)) + Constants.CHROMOSOME_PANE_MARGIN, - output.getOutput().getIndex() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN); - output.getLines()[0].setStartX(output.getLayoutX() - Constants.NODE_RADIUS); - output.getLines()[0].setStartY(output.getLayoutY()); - } - - /** - * Connects the end of a specified line to the specified gene. - * - * @param line the line to connect. - * @param target the target gene to connect to. - */ - public static void connect(Line line, GUIGene target) { - // set line ends based on the layout position of the target - line.setEndX(target.getLayoutX() + Constants.NODE_RADIUS); - line.setEndY(target.getLayoutY()); - } - - /** - * Relocates the given socket to the appropriate position given the - * socket's index. - * - * @param index the socket index. - * @param socket the {@code Circle} instance to relocate. - */ - public static void placeSocket(int index, Circle socket) { - // calculate the angle with respect to the x-axis - double angle = (((index + 1) / ((double) (GUI.resources.arity() + 1))) * Constants.THETA) - (Constants.THETA / 2); - // convert to cartesian form - double xPos = -Math.cos(angle) * Constants.NODE_RADIUS; - double yPos = Math.sin(angle) * Constants.NODE_RADIUS; - // set centre - socket.setCenterX(xPos); - socket.setCenterY(yPos); - } -} |