diff options
Diffstat (limited to 'src/jcgp/gui/constants')
-rw-r--r-- | src/jcgp/gui/constants/Constants.java | 170 | ||||
-rw-r--r-- | src/jcgp/gui/constants/Position.java | 103 |
2 files changed, 273 insertions, 0 deletions
diff --git a/src/jcgp/gui/constants/Constants.java b/src/jcgp/gui/constants/Constants.java new file mode 100644 index 0000000..509d982 --- /dev/null +++ b/src/jcgp/gui/constants/Constants.java @@ -0,0 +1,170 @@ +package jcgp.gui.constants; + +import javafx.scene.paint.Paint; + +/** + * Holds the constants used in the GUI. + * + * @author Eduardo Pedroni + * + */ +public final class Constants { + + /** + * Private constructor to prevent instantiation. + */ + private Constants(){} + + /*--------------------------------------------------------------------------------------------------- + * Colour Strings + *-------------------------------------------------------------------------------------------------*/ + /** + * A {@code String} containing the colour used for representing neutrality. + */ + public static final String NEUTRAL_COLOUR = "#FFFFFF"; + /** + * A {@code String} containing the hexadecimal colour used for representing a hard highlight. + * A "hard" select, for instance, happens when an output path is locked on the chromosome pane. + */ + public static final String HARD_HIGHLIGHT_COLOUR = "#5496FF"; + /** + * A {@code String} containing the hexadecimal colour used for a medium highlight. + * One example of such a selection is the colour applied to a node when it is hovered over. + */ + public static final String MEDIUM_HIGHLIGHT_COLOUR = "#75BAFF"; + /** + * A {@code String} containing the hexadecimal colour used for a soft highlight. + * When hovering over a node, its connections are soft-selected. + */ + public static final String SOFT_HIGHLIGHT_COLOUR = "#C7DFFF"; + /** + * A {@code String} containing the hexadecimal colour used for representing a good selection. + * Ideally a shade of green, used for instance when a manual connection is valid. + */ + public static final String GOOD_SELECTION_COLOUR = "#38C25B"; + /** + * A {@code String} containing the hexadecimal colour used for representing a neutral selection. + * Ideally a shade of yellow, used for instance when a manual connection is already the current connection. + */ + public static final String NEUTRAL_SELECTION_COLOUR = "#FFEF73"; + /** + * A {@code String} containing the hexadecimal colour used for representing a bad selection. + * Ideally a shade of red, use for instance when a manual connection is not valid. + */ + public static final String BAD_SELECTION_COLOUR = "#FF5C5C"; + /** + * A {@code String} containing the hexadecimal colour used for the gene sockets. + */ + public static final String SOCKET_COLOUR = "#FFFFFF"; + + /*--------------------------------------------------------------------------------------------------- + * Colour Paints + *-------------------------------------------------------------------------------------------------*/ + /** + * A {@code Paint} containing the colour used for representing neutrality. + */ + public static final Paint NEUTRAL_PAINT = Paint.valueOf(NEUTRAL_COLOUR); + /** + * A {@code Paint} containing the colour used for representing a hard highlight. + * A "hard" select, for instance, happens when an output path is locked on the chromosome pane. + */ + public static final Paint HARD_HIGHLIGHT_PAINT = Paint.valueOf(HARD_HIGHLIGHT_COLOUR); + /** + * A {@code Paint} containing the colour used for a medium highlight. + * One example of such a selection is the colour applied to a node when it is hovered over. + */ + public static final Paint MEDIUM_HIGHLIGHT_PAINT = Paint.valueOf(MEDIUM_HIGHLIGHT_COLOUR); + /** + * A {@code Paint} containing the colour used for a soft highlight. + * When hovering over a node, its connections are soft-selected. + */ + public static final Paint SOFT_HIGHLIGHT_PAINT = Paint.valueOf(SOFT_HIGHLIGHT_COLOUR); + /** + * A {@code Paint} containing the colour used for representing a good selection. + * Ideally a shade of green, used for instance when a manual connection is valid. + */ + public static final Paint GOOD_SELECTION_PAINT = Paint.valueOf(GOOD_SELECTION_COLOUR); + /** + * A {@code Paint} containing the colour used for representing a neutral selection. + * Ideally a shade of yellow, used for instance when a manual connection is already the current connection. + */ + public static final Paint NEUTRAL_SELECTION_PAINT = Paint.valueOf(NEUTRAL_SELECTION_COLOUR); + /** + * A {@code Paint} containing the colour used for representing a bad selection. + * Ideally a shade of red, use for instance when a manual connection is not valid. + */ + public static final Paint BAD_SELECTION_PAINT = Paint.valueOf(BAD_SELECTION_COLOUR); + /** + * A {@code Paint} containing the colour used for the gene sockets. + */ + public static final Paint SOCKET_PAINT = Paint.valueOf(SOCKET_COLOUR); + + /*--------------------------------------------------------------------------------------------------- + * Sizes and distances + *-------------------------------------------------------------------------------------------------*/ + /** + * The width or height of the area that can be clicked on + * to drag-resize a pane. + */ + public static final double RESIZE_MARGIN = 5.0; + /** + * The minimum width of the settings pane, to prevent it + * from being resized beyond visibility. + */ + public static final double SETTINGS_MIN_WIDTH = 200; + /** + * The minimum width of the console pane, to prevent it + * from being resized beyond visibility. + */ + public static final double CONSOLE_MIN_HEIGHT = 100; + /** + * Radius used for the representation of nodes in the grid. + */ + public static final double NODE_RADIUS = 35; + /** + * Spacing between each node. + */ + public static final double SPACING = 15; + /** + * The margin between the genes and the edge of the chromosome pane. + */ + public static final double CHROMOSOME_PANE_MARGIN = 10; + /** + * The angle across which the node's sockets are evenly distributed. + */ + public static final double THETA = Math.PI / 1.4; + /** + * The radius of the connection sockets, calculated as a function of NODE_RADIUS. + */ + public static final double SOCKET_RADIUS = Math.sqrt(NODE_RADIUS) / 1.8; + /** + * Size of the text in each node. + */ + public static final double NODE_TEXT = NODE_RADIUS / 2.5; + + /*--------------------------------------------------------------------------------------------------- + * CSS Styles + * TODO extract to stylesheet? + *-------------------------------------------------------------------------------------------------*/ + /** + * The basic style of text boxes used in parameters. + */ + public static final String BASE_TEXT_STYLE = "-fx-border-color: #C9C9C9; -fx-border-radius: 2; -fx-padding: 0; "; + /** + * The basic style of check boxes used in parameters. + */ + public static final String BASE_CHECKBOX_STYLE = "-fx-padding: 0; "; + /** + * The style applied to invalid parameters, using BAD_SELECTION_COLOUR. + */ + public static final String INVALID_PARAMETER_STYLE = "-fx-background-color: " + BAD_SELECTION_COLOUR; + /** + * The style applied to neutral parameters, using NEUTRAL_SELECTION_COLOUR. + */ + public static final String WARNING_PARAMETER_STYLE = "-fx-background-color: " + NEUTRAL_SELECTION_COLOUR; + /** + * The style applied to valid parameters, using NEUTRAL_COLOUR. + */ + public static final String VALID_PARAMETER_STYLE = "-fx-background-color: " + NEUTRAL_COLOUR; + +} diff --git a/src/jcgp/gui/constants/Position.java b/src/jcgp/gui/constants/Position.java new file mode 100644 index 0000000..6d4e02b --- /dev/null +++ b/src/jcgp/gui/constants/Position.java @@ -0,0 +1,103 @@ +package jcgp.gui.constants; + +import javafx.scene.shape.Circle; +import javafx.scene.shape.Line; +import jcgp.gui.GUI; +import jcgp.gui.population.GUIGene; +import jcgp.gui.population.GUIInput; +import jcgp.gui.population.GUINode; +import jcgp.gui.population.GUIOutput; + +/** + * Abstracts the task of positioning GUI components. + * <br> + * Do not instantiate this class; instead, use the {@code public static} methods provided. + * + * @author Eduardo Pedroni + * + */ +public final class Position { + + /** + * Private constructor to prevent instantiation. + */ + private Position() {} + + /** + * Sets the X and Y layouts of the specified input to the appropriate values, according to its index. + * + * @param input the {@code GUIInput} instance to relocate. + */ + public static void place(GUIInput input) { + // inputs are the first column, so we only worry about the margin and their index + input.relocate(Constants.CHROMOSOME_PANE_MARGIN, + input.getInput().getIndex() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN); + } + + /** + * Sets the X and Y layouts of the specified node to the appropriate values, according to its row and column values. + * This also connects the start of every line with its respective socket. Therefore, this method should be called at least + * once when the {@code GUINode} is instantiated. + * + * @param node the {@code GUINode} instance to relocate. + */ + public static void place(GUINode node) { + // calculate x and y offsets, in relation to the layout origin + double xOffset = (node.getNode().getColumn() + 1) * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN; + double yOffset = node.getNode().getRow() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN; + + // move node + node.relocate(xOffset, yOffset); + + // use the offset and the socket positions to connect the lines + for (int i = 0; i < GUI.resources.arity(); i++) { + node.getLines()[i].setStartX(node.getSocket(i).getCenterX() + xOffset + Constants.NODE_RADIUS + Constants.SOCKET_RADIUS); + node.getLines()[i].setStartY(node.getSocket(i).getCenterY() + yOffset + Constants.NODE_RADIUS); + } + } + + /** + * Sets the X and Y layouts of the specified output to the appropriate values, according to its index. + * This also connects the start of the output's single line to its single input socket.Therefore, + * this method should be called at least once when the {@code GUIOutput} is instantiated. + * + * @param output the {@code GUIOutput} instance to relocate. + */ + public static void place(GUIOutput output) { + // the output's position is a function of the number of columns and its own index + output.relocate(((GUI.resources.columns() + 1) * (2 * Constants.NODE_RADIUS + Constants.SPACING)) + Constants.CHROMOSOME_PANE_MARGIN, + output.getOutput().getIndex() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN); + output.getLines()[0].setStartX(output.getLayoutX() - Constants.NODE_RADIUS); + output.getLines()[0].setStartY(output.getLayoutY()); + } + + /** + * Connects the end of a specified line to the specified gene. + * + * @param line the line to connect. + * @param target the target gene to connect to. + */ + public static void connect(Line line, GUIGene target) { + // set line ends based on the layout position of the target + line.setEndX(target.getLayoutX() + Constants.NODE_RADIUS); + line.setEndY(target.getLayoutY()); + } + + /** + * Relocates the given socket to the appropriate position given the + * socket's index. + * + * @param index the socket index. + * @param socket the {@code Circle} instance to relocate. + */ + public static void placeSocket(int index, Circle socket) { + // calculate the angle with respect to the x-axis + double angle = (((index + 1) / ((double) (GUI.resources.arity() + 1))) * Constants.THETA) - (Constants.THETA / 2); + // convert to cartesian form + double xPos = -Math.cos(angle) * Constants.NODE_RADIUS; + double yPos = Math.sin(angle) * Constants.NODE_RADIUS; + // set centre + socket.setCenterX(xPos); + socket.setCenterY(yPos); + } +} |