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-rw-r--r--src/jcgp/gui/constants/Position.java103
1 files changed, 0 insertions, 103 deletions
diff --git a/src/jcgp/gui/constants/Position.java b/src/jcgp/gui/constants/Position.java
deleted file mode 100644
index 6d4e02b..0000000
--- a/src/jcgp/gui/constants/Position.java
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@@ -1,103 +0,0 @@
-package jcgp.gui.constants;
-
-import javafx.scene.shape.Circle;
-import javafx.scene.shape.Line;
-import jcgp.gui.GUI;
-import jcgp.gui.population.GUIGene;
-import jcgp.gui.population.GUIInput;
-import jcgp.gui.population.GUINode;
-import jcgp.gui.population.GUIOutput;
-
-/**
- * Abstracts the task of positioning GUI components.
- * <br>
- * Do not instantiate this class; instead, use the {@code public static} methods provided.
- *
- * @author Eduardo Pedroni
- *
- */
-public final class Position {
-
- /**
- * Private constructor to prevent instantiation.
- */
- private Position() {}
-
- /**
- * Sets the X and Y layouts of the specified input to the appropriate values, according to its index.
- *
- * @param input the {@code GUIInput} instance to relocate.
- */
- public static void place(GUIInput input) {
- // inputs are the first column, so we only worry about the margin and their index
- input.relocate(Constants.CHROMOSOME_PANE_MARGIN,
- input.getInput().getIndex() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN);
- }
-
- /**
- * Sets the X and Y layouts of the specified node to the appropriate values, according to its row and column values.
- * This also connects the start of every line with its respective socket. Therefore, this method should be called at least
- * once when the {@code GUINode} is instantiated.
- *
- * @param node the {@code GUINode} instance to relocate.
- */
- public static void place(GUINode node) {
- // calculate x and y offsets, in relation to the layout origin
- double xOffset = (node.getNode().getColumn() + 1) * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN;
- double yOffset = node.getNode().getRow() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN;
-
- // move node
- node.relocate(xOffset, yOffset);
-
- // use the offset and the socket positions to connect the lines
- for (int i = 0; i < GUI.resources.arity(); i++) {
- node.getLines()[i].setStartX(node.getSocket(i).getCenterX() + xOffset + Constants.NODE_RADIUS + Constants.SOCKET_RADIUS);
- node.getLines()[i].setStartY(node.getSocket(i).getCenterY() + yOffset + Constants.NODE_RADIUS);
- }
- }
-
- /**
- * Sets the X and Y layouts of the specified output to the appropriate values, according to its index.
- * This also connects the start of the output's single line to its single input socket.Therefore,
- * this method should be called at least once when the {@code GUIOutput} is instantiated.
- *
- * @param output the {@code GUIOutput} instance to relocate.
- */
- public static void place(GUIOutput output) {
- // the output's position is a function of the number of columns and its own index
- output.relocate(((GUI.resources.columns() + 1) * (2 * Constants.NODE_RADIUS + Constants.SPACING)) + Constants.CHROMOSOME_PANE_MARGIN,
- output.getOutput().getIndex() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN);
- output.getLines()[0].setStartX(output.getLayoutX() - Constants.NODE_RADIUS);
- output.getLines()[0].setStartY(output.getLayoutY());
- }
-
- /**
- * Connects the end of a specified line to the specified gene.
- *
- * @param line the line to connect.
- * @param target the target gene to connect to.
- */
- public static void connect(Line line, GUIGene target) {
- // set line ends based on the layout position of the target
- line.setEndX(target.getLayoutX() + Constants.NODE_RADIUS);
- line.setEndY(target.getLayoutY());
- }
-
- /**
- * Relocates the given socket to the appropriate position given the
- * socket's index.
- *
- * @param index the socket index.
- * @param socket the {@code Circle} instance to relocate.
- */
- public static void placeSocket(int index, Circle socket) {
- // calculate the angle with respect to the x-axis
- double angle = (((index + 1) / ((double) (GUI.resources.arity() + 1))) * Constants.THETA) - (Constants.THETA / 2);
- // convert to cartesian form
- double xPos = -Math.cos(angle) * Constants.NODE_RADIUS;
- double yPos = Math.sin(angle) * Constants.NODE_RADIUS;
- // set centre
- socket.setCenterX(xPos);
- socket.setCenterY(yPos);
- }
-}