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authorEduardo Pedroni <e.pedroni91@gmail.com>2015-05-27 13:24:23 +0200
committerEduardo Pedroni <e.pedroni91@gmail.com>2015-05-27 13:24:23 +0200
commit72f96333f0dd0bad05f3b5d10cf343cf21aa7e39 (patch)
tree1f138ac604b3d5f703301912d2c3863785a40792 /src/jcgp/gui/handlers
parent1e7d7a9b09ca9d24b56cf33a168953ca033d7c53 (diff)
Brought back the old GUI, refactorings are now in dev and will be merged when completeHEADmaster
Diffstat (limited to 'src/jcgp/gui/handlers')
-rw-r--r--src/jcgp/gui/handlers/InputHandlers.java56
-rw-r--r--src/jcgp/gui/handlers/NodeHandlers.java164
-rw-r--r--src/jcgp/gui/handlers/OutputHandlers.java84
-rw-r--r--src/jcgp/gui/handlers/Target.java70
4 files changed, 0 insertions, 374 deletions
diff --git a/src/jcgp/gui/handlers/InputHandlers.java b/src/jcgp/gui/handlers/InputHandlers.java
deleted file mode 100644
index cc677eb..0000000
--- a/src/jcgp/gui/handlers/InputHandlers.java
+++ /dev/null
@@ -1,56 +0,0 @@
-package jcgp.gui.handlers;
-
-import javafx.event.EventHandler;
-import javafx.scene.input.MouseEvent;
-import jcgp.gui.population.GUIGene.GUIGeneState;
-import jcgp.gui.population.GUIInput;
-
-/**
- * Holds the handlers that define the behaviour of {@code GUIInput}.
- * <br><br>
- * The handlers are instantiated here statically and added to {@code GUIInput}
- * instances using {@code InputHandlers.addHandlers(...)}. This guarantees that
- * all inputs behave the same way without instantiating a new set of handlers for
- * each input instance.
- *
- * @author Eduardo Pedroni
- *
- */
-public final class InputHandlers {
-
- /**
- * Private constructor to prevent instantiation.
- */
- private InputHandlers() {}
-
- /**
- * Inputs don't do much; set state to hover when mouse enters.
- */
- private static EventHandler<MouseEvent> mouseEnteredHandler = new EventHandler<MouseEvent>() {
- @Override
- public void handle(MouseEvent event) {
- ((GUIInput) event.getSource()).setState(GUIGeneState.HOVER);
- }
- };
-
- /**
- * Inputs don't do much; set state to neutral when mouse exits.
- */
- private static EventHandler<MouseEvent> mouseExitedHandler = new EventHandler<MouseEvent>() {
- @Override
- public void handle(MouseEvent event) {
- ((GUIInput) event.getSource()).setState(GUIGeneState.NEUTRAL);
- }
- };
-
- /**
- * Adds all handlers to the specified input.
- *
- * @param input the {@code GUIInput} to which the handlers will be added.
- */
- public static void addHandlers(GUIInput input) {
- input.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler);
- input.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler);
- }
-
-}
diff --git a/src/jcgp/gui/handlers/NodeHandlers.java b/src/jcgp/gui/handlers/NodeHandlers.java
deleted file mode 100644
index b413a62..0000000
--- a/src/jcgp/gui/handlers/NodeHandlers.java
+++ /dev/null
@@ -1,164 +0,0 @@
-package jcgp.gui.handlers;
-
-import javafx.event.EventHandler;
-import javafx.scene.input.MouseDragEvent;
-import javafx.scene.input.MouseEvent;
-import javafx.scene.shape.Circle;
-import javafx.scene.shape.Line;
-import jcgp.backend.population.Gene;
-import jcgp.gui.GUI;
-import jcgp.gui.constants.Position;
-import jcgp.gui.population.ChromosomePane;
-import jcgp.gui.population.GUIConnection;
-import jcgp.gui.population.GUIGene;
-import jcgp.gui.population.GUIGene.GUIGeneState;
-import jcgp.gui.population.GUINode;
-
-/**
- * Holds the handlers that define the behaviour of {@code GUINode}.
- * <br><br>
- * The handlers are instantiated here statically and added to {@code GUINode}
- * instances using {@code NodeHandlers.addHandlers(...)}. This guarantees that
- * all nodes behave the same way without instantiating a new set of handlers for
- * each node instance.
- *
- * @author Eduardo Pedroni
- *
- */
-public final class NodeHandlers {
-
- /**
- * Private constructor to prevent instantiation.
- */
- private NodeHandlers() {}
-
- /**
- * Set the node to {@code GUIGeneState.HOVER} state, and set its immediate connections to {@code GUIGeneState.EXTENDED_HOVER}.
- */
- private static EventHandler<MouseEvent> mouseEnteredHandler = new EventHandler<MouseEvent>() {
- @Override
- public void handle(MouseEvent event) {
- // acquire the source, we can safely cast it to GUINode
- GUINode source = (GUINode) event.getSource();
-
- source.setState(GUIGeneState.HOVER);
- for (int i = 0; i < GUI.resources.arity(); i++) {
- ((GUIGene) ((Gene) source.getNode().getConnection(i)).getGUIObject()).setState(GUIGeneState.EXTENDED_HOVER);
- }
- }
- };
-
- /**
- * Set the node and its immediate connections to {@code GUIGeneState.NEUTRAL} state.
- */
- private static EventHandler<MouseEvent> mouseExitedHandler = new EventHandler<MouseEvent>() {
- @Override
- public void handle(MouseEvent event) {
- // acquire the source, we can safely cast it to GUINode
- GUINode source = (GUINode) event.getSource();
-
- if (Target.getSourceMutable() != source) {
- source.setState(GUIGeneState.NEUTRAL);
- for (int i = 0; i < GUI.resources.arity(); i++) {
- ((GUIGene) ((Gene) source.getNode().getConnection(i)).getGUIObject()).setState(GUIGeneState.NEUTRAL);
- }
- }
- }
- };
-
- private static EventHandler<MouseEvent> socketDragDetected = new EventHandler<MouseEvent>() {
- @Override
- public void handle(MouseEvent event) {
- // it's safe to assume that the source is the socket
- ((GUINode) ((Circle) event.getSource()).getParent()).startFullDrag();
- }
- };
-
- private static EventHandler<MouseEvent> socketMousePressedHandler = new EventHandler<MouseEvent>() {
- @Override
- public void handle(MouseEvent event) {
- // it's safe to assume that the source is the socket
- Target.start((Circle) event.getSource());
- }
- };
-
- private static EventHandler<MouseEvent> socketMouseDraggedHandler = new EventHandler<MouseEvent>() {
- @Override
- public void handle(MouseEvent event) {
- // this can only happen after a press, so we know Target is up-to-date
- if (!Target.isProspecting()) {
- GUINode node = (GUINode) Target.getSourceMutable();
- Line line = Target.getConnectionLine();
- line.setEndX(event.getX() + node.getLayoutX());
- line.setEndY(event.getY() + node.getLayoutY());
- }
-
- }
- };
-
- private static EventHandler<MouseEvent> socketMouseReleasedHandler = new EventHandler<MouseEvent>() {
- @Override
- public void handle(MouseEvent event) {
-
- GUINode node = (GUINode) ((Circle) event.getSource()).getParent();
- int connectionId = Integer.valueOf(((Circle) event.getSource()).getId());
-
- Position.connect(node.getLines()[connectionId], (GUIGene) ((Gene) node.getNode().getConnection(connectionId)).getGUIObject());
- }
- };
-
- private static EventHandler<MouseDragEvent> dragEnteredHandler = new EventHandler<MouseDragEvent>() {
- @Override
- public void handle(MouseDragEvent event) {
- // acquire the source, we can safely cast it to GUINode
- GUINode source = (GUINode) event.getSource();
- if (Target.getCurrentConnection() == source) {
- source.setState(GUIGeneState.NEUTRAL_TARGET);
- // we are now prospecting
- Target.setProspecting(true);
- Position.connect(Target.getConnectionLine(), source);
- } else if (ChromosomePane.isAllowed(Target.getSourceMutable(), (GUIConnection) source)) {
- source.setState(GUIGeneState.GOOD_TARGET);
- // we are now prospecting
- Target.setProspecting(true);
- Position.connect(Target.getConnectionLine(), source);
- } else {
- source.setState(GUIGeneState.BAD_TARGET);
- }
- }
- };
-
- private static EventHandler<MouseDragEvent> dragExitedHandler = new EventHandler<MouseDragEvent>() {
- @Override
- public void handle(MouseDragEvent event) {
- // acquire the source, we can safely cast it to GUINode
- GUINode source = (GUINode) event.getSource();
- source.setState(GUIGeneState.NEUTRAL);
-
- // no longer prospecting
- Target.setProspecting(false);
- }
- };
-
- /**
- * Adds all handlers to the specified node.
- *
- * @param node the {@code GUINode} to which the handlers will be added.
- */
- public static void addHandlers(GUINode node) {
- node.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler);
- node.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler);
-
- node.addEventHandler(MouseDragEvent.MOUSE_DRAG_ENTERED, dragEnteredHandler);
- node.addEventHandler(MouseDragEvent.MOUSE_DRAG_EXITED, dragExitedHandler);
-
- Circle[] sockets = node.getSockets();
- for (int s = 0; s < sockets.length; s++) {
-
- sockets[s].addEventFilter(MouseEvent.DRAG_DETECTED, socketDragDetected);
- sockets[s].addEventHandler(MouseEvent.MOUSE_PRESSED, socketMousePressedHandler);
- sockets[s].addEventHandler(MouseEvent.MOUSE_DRAGGED, socketMouseDraggedHandler);
- sockets[s].addEventHandler(MouseEvent.MOUSE_RELEASED, socketMouseReleasedHandler);
- }
- }
-}
diff --git a/src/jcgp/gui/handlers/OutputHandlers.java b/src/jcgp/gui/handlers/OutputHandlers.java
deleted file mode 100644
index b89d746..0000000
--- a/src/jcgp/gui/handlers/OutputHandlers.java
+++ /dev/null
@@ -1,84 +0,0 @@
-package jcgp.gui.handlers;
-
-import javafx.event.EventHandler;
-import javafx.scene.input.MouseEvent;
-import jcgp.backend.population.Gene;
-import jcgp.gui.population.GUIConnection;
-import jcgp.gui.population.GUIGene.GUIGeneState;
-import jcgp.gui.population.GUIOutput;
-
-/**
- * Holds the handlers that define the behaviour of {@code GUIOutput}.
- * <br><br>
- * The handlers are instantiated here statically and added to {@code GUIOutput}
- * instances using {@code OutputHandlers.addHandlers(...)}. This guarantees that
- * all outputs behave the same way without instantiating a new set of handlers for
- * each output instance.
- *
- * @author Eduardo Pedroni
- *
- */
-public final class OutputHandlers {
-
- /**
- * Private constructor to prevent instantiation.
- */
- private OutputHandlers() {}
-
- /**
- * Set the output to {@code GUIGeneState.HOVER} state, and recursively set its active genes
- * to {@code GUIGeneState.ACTIVE_HOVER}.
- */
- private static EventHandler<MouseEvent> mouseEnteredHandler = new EventHandler<MouseEvent>() {
- @Override
- public void handle(MouseEvent event) {
- // acquire the source, we can safely cast it to GUIOutput
- GUIOutput source = (GUIOutput) event.getSource();
-
- source.setState(GUIGeneState.HOVER);
- ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.ACTIVE_HOVER);
- }
- };
-
- /**
- * Set the output and all of its active genes to {@code GUIGeneState.NEUTRAL} state.
- */
- private static EventHandler<MouseEvent> mouseExitedHandler = new EventHandler<MouseEvent>() {
- @Override
- public void handle(MouseEvent event) {
- // acquire the source, we can safely cast it to GUIOutput
- GUIOutput source = (GUIOutput) event.getSource();
-
- source.setState(GUIGeneState.NEUTRAL);
- ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.NEUTRAL);
- }
- };
-
- /**
- * If the output is locked, unlock it and all of its associated genes recursively.
- * If it is unlocked, lock it and its active genes.
- */
- private static EventHandler<MouseEvent> mouseClickHandler = new EventHandler<MouseEvent>() {
- @Override
- public void handle(MouseEvent event) {
- // acquire the source, we can safely cast it to GUIOutput
- GUIOutput source = (GUIOutput) event.getSource();
-
- boolean lock = !source.isLocked();
- source.setLock(lock);
- ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setLockRecursively(lock);
- }
- };
-
- /**
- * Adds all handlers to the specified output.
- *
- * @param output the {@code GUIOutput} to which the handlers will be added.
- */
- public static void addHandlers(GUIOutput output) {
- output.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler);
- output.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler);
- output.addEventHandler(MouseEvent.MOUSE_CLICKED, mouseClickHandler);
- }
-
-}
diff --git a/src/jcgp/gui/handlers/Target.java b/src/jcgp/gui/handlers/Target.java
deleted file mode 100644
index b050663..0000000
--- a/src/jcgp/gui/handlers/Target.java
+++ /dev/null
@@ -1,70 +0,0 @@
-package jcgp.gui.handlers;
-
-import javafx.scene.shape.Circle;
-import javafx.scene.shape.Line;
-import jcgp.gui.population.GUIConnection;
-import jcgp.gui.population.GUIMutable;
-
-/**
- * @author Eduardo Pedroni
- *
- */
-public final class Target {
-
- /**
- * Private constructor to prevent instantiation.
- */
- private Target() {}
-
- private static GUIConnection targetConnection;
- private static GUIMutable sourceMutable;
- private static int connectionIndex;
- private static Line connectionLine;
- private static Circle sourceSocket;
- private static boolean prospecting = false;
-
- public static void start(Circle newSocket) {
- // store new socket
- sourceSocket = newSocket;
- // derive the rest of the information from it
- connectionIndex = Integer.valueOf(newSocket.getId());
- sourceMutable = (GUIMutable) newSocket.getParent();
- connectionLine = sourceMutable.getLines()[connectionIndex];
- }
-
- public static GUIMutable getSourceMutable() {
- return sourceMutable;
- }
-
- public static int getConnectionIndex() {
- return connectionIndex;
- }
-
- public static Line getConnectionLine() {
- return connectionLine;
- }
-
- public static Circle getSourceSocket() {
- return sourceSocket;
- }
-
- public static GUIConnection getTarget() {
- return targetConnection;
- }
-
- public static GUIConnection getCurrentConnection() {
- return sourceMutable.getConnections()[connectionIndex];
- }
-
- public static void setProspecting(boolean value) {
- prospecting = value;
- }
-
- public static boolean isProspecting() {
- return prospecting;
- }
-
- public static void setTarget(GUIConnection newTarget) {
- targetConnection = newTarget;
- }
-}