From ff5248437491f1829c0168b271e85cb358516577 Mon Sep 17 00:00:00 2001 From: Eduardo Pedroni Date: Mon, 9 Mar 2015 16:40:17 -0300 Subject: Moved GUI to its own repository --- src/jcgp/gui/handlers/InputHandlers.java | 56 ---------- src/jcgp/gui/handlers/NodeHandlers.java | 164 ------------------------------ src/jcgp/gui/handlers/OutputHandlers.java | 84 --------------- src/jcgp/gui/handlers/Target.java | 70 ------------- 4 files changed, 374 deletions(-) delete mode 100644 src/jcgp/gui/handlers/InputHandlers.java delete mode 100644 src/jcgp/gui/handlers/NodeHandlers.java delete mode 100644 src/jcgp/gui/handlers/OutputHandlers.java delete mode 100644 src/jcgp/gui/handlers/Target.java (limited to 'src/jcgp/gui/handlers') diff --git a/src/jcgp/gui/handlers/InputHandlers.java b/src/jcgp/gui/handlers/InputHandlers.java deleted file mode 100644 index cc677eb..0000000 --- a/src/jcgp/gui/handlers/InputHandlers.java +++ /dev/null @@ -1,56 +0,0 @@ -package jcgp.gui.handlers; - -import javafx.event.EventHandler; -import javafx.scene.input.MouseEvent; -import jcgp.gui.population.GUIGene.GUIGeneState; -import jcgp.gui.population.GUIInput; - -/** - * Holds the handlers that define the behaviour of {@code GUIInput}. - *

- * The handlers are instantiated here statically and added to {@code GUIInput} - * instances using {@code InputHandlers.addHandlers(...)}. This guarantees that - * all inputs behave the same way without instantiating a new set of handlers for - * each input instance. - * - * @author Eduardo Pedroni - * - */ -public final class InputHandlers { - - /** - * Private constructor to prevent instantiation. - */ - private InputHandlers() {} - - /** - * Inputs don't do much; set state to hover when mouse enters. - */ - private static EventHandler mouseEnteredHandler = new EventHandler() { - @Override - public void handle(MouseEvent event) { - ((GUIInput) event.getSource()).setState(GUIGeneState.HOVER); - } - }; - - /** - * Inputs don't do much; set state to neutral when mouse exits. - */ - private static EventHandler mouseExitedHandler = new EventHandler() { - @Override - public void handle(MouseEvent event) { - ((GUIInput) event.getSource()).setState(GUIGeneState.NEUTRAL); - } - }; - - /** - * Adds all handlers to the specified input. - * - * @param input the {@code GUIInput} to which the handlers will be added. - */ - public static void addHandlers(GUIInput input) { - input.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler); - input.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler); - } - -} diff --git a/src/jcgp/gui/handlers/NodeHandlers.java b/src/jcgp/gui/handlers/NodeHandlers.java deleted file mode 100644 index b413a62..0000000 --- a/src/jcgp/gui/handlers/NodeHandlers.java +++ /dev/null @@ -1,164 +0,0 @@ -package jcgp.gui.handlers; - -import javafx.event.EventHandler; -import javafx.scene.input.MouseDragEvent; -import javafx.scene.input.MouseEvent; -import javafx.scene.shape.Circle; -import javafx.scene.shape.Line; -import jcgp.backend.population.Gene; -import jcgp.gui.GUI; -import jcgp.gui.constants.Position; -import jcgp.gui.population.ChromosomePane; -import jcgp.gui.population.GUIConnection; -import jcgp.gui.population.GUIGene; -import jcgp.gui.population.GUIGene.GUIGeneState; -import jcgp.gui.population.GUINode; - -/** - * Holds the handlers that define the behaviour of {@code GUINode}. - *

- * The handlers are instantiated here statically and added to {@code GUINode} - * instances using {@code NodeHandlers.addHandlers(...)}. This guarantees that - * all nodes behave the same way without instantiating a new set of handlers for - * each node instance. - * - * @author Eduardo Pedroni - * - */ -public final class NodeHandlers { - - /** - * Private constructor to prevent instantiation. - */ - private NodeHandlers() {} - - /** - * Set the node to {@code GUIGeneState.HOVER} state, and set its immediate connections to {@code GUIGeneState.EXTENDED_HOVER}. - */ - private static EventHandler mouseEnteredHandler = new EventHandler() { - @Override - public void handle(MouseEvent event) { - // acquire the source, we can safely cast it to GUINode - GUINode source = (GUINode) event.getSource(); - - source.setState(GUIGeneState.HOVER); - for (int i = 0; i < GUI.resources.arity(); i++) { - ((GUIGene) ((Gene) source.getNode().getConnection(i)).getGUIObject()).setState(GUIGeneState.EXTENDED_HOVER); - } - } - }; - - /** - * Set the node and its immediate connections to {@code GUIGeneState.NEUTRAL} state. - */ - private static EventHandler mouseExitedHandler = new EventHandler() { - @Override - public void handle(MouseEvent event) { - // acquire the source, we can safely cast it to GUINode - GUINode source = (GUINode) event.getSource(); - - if (Target.getSourceMutable() != source) { - source.setState(GUIGeneState.NEUTRAL); - for (int i = 0; i < GUI.resources.arity(); i++) { - ((GUIGene) ((Gene) source.getNode().getConnection(i)).getGUIObject()).setState(GUIGeneState.NEUTRAL); - } - } - } - }; - - private static EventHandler socketDragDetected = new EventHandler() { - @Override - public void handle(MouseEvent event) { - // it's safe to assume that the source is the socket - ((GUINode) ((Circle) event.getSource()).getParent()).startFullDrag(); - } - }; - - private static EventHandler socketMousePressedHandler = new EventHandler() { - @Override - public void handle(MouseEvent event) { - // it's safe to assume that the source is the socket - Target.start((Circle) event.getSource()); - } - }; - - private static EventHandler socketMouseDraggedHandler = new EventHandler() { - @Override - public void handle(MouseEvent event) { - // this can only happen after a press, so we know Target is up-to-date - if (!Target.isProspecting()) { - GUINode node = (GUINode) Target.getSourceMutable(); - Line line = Target.getConnectionLine(); - line.setEndX(event.getX() + node.getLayoutX()); - line.setEndY(event.getY() + node.getLayoutY()); - } - - } - }; - - private static EventHandler socketMouseReleasedHandler = new EventHandler() { - @Override - public void handle(MouseEvent event) { - - GUINode node = (GUINode) ((Circle) event.getSource()).getParent(); - int connectionId = Integer.valueOf(((Circle) event.getSource()).getId()); - - Position.connect(node.getLines()[connectionId], (GUIGene) ((Gene) node.getNode().getConnection(connectionId)).getGUIObject()); - } - }; - - private static EventHandler dragEnteredHandler = new EventHandler() { - @Override - public void handle(MouseDragEvent event) { - // acquire the source, we can safely cast it to GUINode - GUINode source = (GUINode) event.getSource(); - if (Target.getCurrentConnection() == source) { - source.setState(GUIGeneState.NEUTRAL_TARGET); - // we are now prospecting - Target.setProspecting(true); - Position.connect(Target.getConnectionLine(), source); - } else if (ChromosomePane.isAllowed(Target.getSourceMutable(), (GUIConnection) source)) { - source.setState(GUIGeneState.GOOD_TARGET); - // we are now prospecting - Target.setProspecting(true); - Position.connect(Target.getConnectionLine(), source); - } else { - source.setState(GUIGeneState.BAD_TARGET); - } - } - }; - - private static EventHandler dragExitedHandler = new EventHandler() { - @Override - public void handle(MouseDragEvent event) { - // acquire the source, we can safely cast it to GUINode - GUINode source = (GUINode) event.getSource(); - source.setState(GUIGeneState.NEUTRAL); - - // no longer prospecting - Target.setProspecting(false); - } - }; - - /** - * Adds all handlers to the specified node. - * - * @param node the {@code GUINode} to which the handlers will be added. - */ - public static void addHandlers(GUINode node) { - node.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler); - node.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler); - - node.addEventHandler(MouseDragEvent.MOUSE_DRAG_ENTERED, dragEnteredHandler); - node.addEventHandler(MouseDragEvent.MOUSE_DRAG_EXITED, dragExitedHandler); - - Circle[] sockets = node.getSockets(); - for (int s = 0; s < sockets.length; s++) { - - sockets[s].addEventFilter(MouseEvent.DRAG_DETECTED, socketDragDetected); - sockets[s].addEventHandler(MouseEvent.MOUSE_PRESSED, socketMousePressedHandler); - sockets[s].addEventHandler(MouseEvent.MOUSE_DRAGGED, socketMouseDraggedHandler); - sockets[s].addEventHandler(MouseEvent.MOUSE_RELEASED, socketMouseReleasedHandler); - } - } -} diff --git a/src/jcgp/gui/handlers/OutputHandlers.java b/src/jcgp/gui/handlers/OutputHandlers.java deleted file mode 100644 index b89d746..0000000 --- a/src/jcgp/gui/handlers/OutputHandlers.java +++ /dev/null @@ -1,84 +0,0 @@ -package jcgp.gui.handlers; - -import javafx.event.EventHandler; -import javafx.scene.input.MouseEvent; -import jcgp.backend.population.Gene; -import jcgp.gui.population.GUIConnection; -import jcgp.gui.population.GUIGene.GUIGeneState; -import jcgp.gui.population.GUIOutput; - -/** - * Holds the handlers that define the behaviour of {@code GUIOutput}. - *

- * The handlers are instantiated here statically and added to {@code GUIOutput} - * instances using {@code OutputHandlers.addHandlers(...)}. This guarantees that - * all outputs behave the same way without instantiating a new set of handlers for - * each output instance. - * - * @author Eduardo Pedroni - * - */ -public final class OutputHandlers { - - /** - * Private constructor to prevent instantiation. - */ - private OutputHandlers() {} - - /** - * Set the output to {@code GUIGeneState.HOVER} state, and recursively set its active genes - * to {@code GUIGeneState.ACTIVE_HOVER}. - */ - private static EventHandler mouseEnteredHandler = new EventHandler() { - @Override - public void handle(MouseEvent event) { - // acquire the source, we can safely cast it to GUIOutput - GUIOutput source = (GUIOutput) event.getSource(); - - source.setState(GUIGeneState.HOVER); - ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.ACTIVE_HOVER); - } - }; - - /** - * Set the output and all of its active genes to {@code GUIGeneState.NEUTRAL} state. - */ - private static EventHandler mouseExitedHandler = new EventHandler() { - @Override - public void handle(MouseEvent event) { - // acquire the source, we can safely cast it to GUIOutput - GUIOutput source = (GUIOutput) event.getSource(); - - source.setState(GUIGeneState.NEUTRAL); - ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setStateRecursively(GUIGeneState.NEUTRAL); - } - }; - - /** - * If the output is locked, unlock it and all of its associated genes recursively. - * If it is unlocked, lock it and its active genes. - */ - private static EventHandler mouseClickHandler = new EventHandler() { - @Override - public void handle(MouseEvent event) { - // acquire the source, we can safely cast it to GUIOutput - GUIOutput source = (GUIOutput) event.getSource(); - - boolean lock = !source.isLocked(); - source.setLock(lock); - ((GUIConnection) ((Gene) source.getOutput().getSource()).getGUIObject()).setLockRecursively(lock); - } - }; - - /** - * Adds all handlers to the specified output. - * - * @param output the {@code GUIOutput} to which the handlers will be added. - */ - public static void addHandlers(GUIOutput output) { - output.addEventHandler(MouseEvent.MOUSE_ENTERED, mouseEnteredHandler); - output.addEventHandler(MouseEvent.MOUSE_EXITED, mouseExitedHandler); - output.addEventHandler(MouseEvent.MOUSE_CLICKED, mouseClickHandler); - } - -} diff --git a/src/jcgp/gui/handlers/Target.java b/src/jcgp/gui/handlers/Target.java deleted file mode 100644 index b050663..0000000 --- a/src/jcgp/gui/handlers/Target.java +++ /dev/null @@ -1,70 +0,0 @@ -package jcgp.gui.handlers; - -import javafx.scene.shape.Circle; -import javafx.scene.shape.Line; -import jcgp.gui.population.GUIConnection; -import jcgp.gui.population.GUIMutable; - -/** - * @author Eduardo Pedroni - * - */ -public final class Target { - - /** - * Private constructor to prevent instantiation. - */ - private Target() {} - - private static GUIConnection targetConnection; - private static GUIMutable sourceMutable; - private static int connectionIndex; - private static Line connectionLine; - private static Circle sourceSocket; - private static boolean prospecting = false; - - public static void start(Circle newSocket) { - // store new socket - sourceSocket = newSocket; - // derive the rest of the information from it - connectionIndex = Integer.valueOf(newSocket.getId()); - sourceMutable = (GUIMutable) newSocket.getParent(); - connectionLine = sourceMutable.getLines()[connectionIndex]; - } - - public static GUIMutable getSourceMutable() { - return sourceMutable; - } - - public static int getConnectionIndex() { - return connectionIndex; - } - - public static Line getConnectionLine() { - return connectionLine; - } - - public static Circle getSourceSocket() { - return sourceSocket; - } - - public static GUIConnection getTarget() { - return targetConnection; - } - - public static GUIConnection getCurrentConnection() { - return sourceMutable.getConnections()[connectionIndex]; - } - - public static void setProspecting(boolean value) { - prospecting = value; - } - - public static boolean isProspecting() { - return prospecting; - } - - public static void setTarget(GUIConnection newTarget) { - targetConnection = newTarget; - } -} -- cgit v1.2.3