package jcgp.gui.constants; import javafx.scene.shape.Circle; import javafx.scene.shape.Line; import jcgp.gui.GUI; import jcgp.gui.population.GUIGene; import jcgp.gui.population.GUIInput; import jcgp.gui.population.GUINode; import jcgp.gui.population.GUIOutput; /** * Abstracts the task of positioning GUI components. *
* Do not instantiate this class; instead, use the {@code public static} methods provided. * * @author Eduardo Pedroni * */ public final class Position { /** * Private constructor to prevent instantiation. */ private Position() {} /** * Sets the X and Y layouts of the specified input to the appropriate values, according to its index. * * @param input the {@code GUIInput} instance to relocate. */ public static void place(GUIInput input) { // inputs are the first column, so we only worry about the margin and their index input.relocate(Constants.CHROMOSOME_PANE_MARGIN, input.getInput().getIndex() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN); } /** * Sets the X and Y layouts of the specified node to the appropriate values, according to its row and column values. * This also connects the start of every line with its respective socket. Therefore, this method should be called at least * once when the {@code GUINode} is instantiated. * * @param node the {@code GUINode} instance to relocate. */ public static void place(GUINode node) { // calculate x and y offsets, in relation to the layout origin double xOffset = (node.getNode().getColumn() + 1) * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN; double yOffset = node.getNode().getRow() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN; // move node node.relocate(xOffset, yOffset); // use the offset and the socket positions to connect the lines for (int i = 0; i < GUI.resources.arity(); i++) { node.getLines()[i].setStartX(node.getSocket(i).getCenterX() + xOffset + Constants.NODE_RADIUS + Constants.SOCKET_RADIUS); node.getLines()[i].setStartY(node.getSocket(i).getCenterY() + yOffset + Constants.NODE_RADIUS); } } /** * Sets the X and Y layouts of the specified output to the appropriate values, according to its index. * This also connects the start of the output's single line to its single input socket.Therefore, * this method should be called at least once when the {@code GUIOutput} is instantiated. * * @param output the {@code GUIOutput} instance to relocate. */ public static void place(GUIOutput output) { // the output's position is a function of the number of columns and its own index output.relocate(((GUI.resources.columns() + 1) * (2 * Constants.NODE_RADIUS + Constants.SPACING)) + Constants.CHROMOSOME_PANE_MARGIN, output.getOutput().getIndex() * (2 * Constants.NODE_RADIUS + Constants.SPACING) + Constants.CHROMOSOME_PANE_MARGIN); output.getLines()[0].setStartX(output.getLayoutX() - Constants.NODE_RADIUS); output.getLines()[0].setStartY(output.getLayoutY()); } /** * Connects the end of a specified line to the specified gene. * * @param line the line to connect. * @param target the target gene to connect to. */ public static void connect(Line line, GUIGene target) { // set line ends based on the layout position of the target line.setEndX(target.getLayoutX() + Constants.NODE_RADIUS); line.setEndY(target.getLayoutY()); } /** * Relocates the given socket to the appropriate position given the * socket's index. * * @param index the socket index. * @param socket the {@code Circle} instance to relocate. */ public static void placeSocket(int index, Circle socket) { // calculate the angle with respect to the x-axis double angle = (((index + 1) / ((double) (GUI.resources.arity() + 1))) * Constants.THETA) - (Constants.THETA / 2); // convert to cartesian form double xPos = -Math.cos(angle) * Constants.NODE_RADIUS; double yPos = Math.sin(angle) * Constants.NODE_RADIUS; // set centre socket.setCenterX(xPos); socket.setCenterY(yPos); } }